Example #1
0
    protected override void Start()
    {
        hit     = owner.GetComponent <PlayerHit>();
        hit.IC += ShieldEnd;
        hit.SetImmunity(true, false);



        //playerID = owner.name.Contains("1") ? 0 : (owner.name.Contains("2") ? 1 : (owner.name.Contains("3") ? 2 : 3));

        /*
         * if(PowerupManager.instance.OriginalSprites[playerID] == null)
         *  PowerupManager.instance.OriginalSprites[playerID] = owner.GetComponent<SpriteRenderer>().sprite;
         * owner.GetComponent<SpriteRenderer>().sprite = PowerupManager.instance.ShieldSprites[playerID];*/

        owner.GetComponent <SpriteOverlay>().SetSprite("PowerUps/Powers/Shield/Shield", owner.GetComponent <PlayerHit>().color);
    }
Example #2
0
 public override void End()
 {
     hit.SetImmunity(false, false);
 }