public void BleedingEffect()
 {
     if (transperancy < 215f)
     {
         bleedingImage.color = new Color(bleedingImage.color.r, bleedingImage.color.g, bleedingImage.color.b, transperancy / 255);
     }
     transperancy += Time.deltaTime * 2 * playerHealth.getBleedingDegree();
 }