void Start()
 {
     firingTimer            = 0;
     HealthEnergyScript     = gameObject.GetComponent <PlayerHealthEnergy>();
     MovementScript         = gameObject.GetComponent <PlayerMovement>();
     offensiveAbility1Timer = 0;
 }
 void Start()
 {
     drainTime          = 0;
     movementEnabled    = false;
     HealthEnergyScript = gameObject.GetComponent <PlayerHealthEnergy>();
     ShootingScript     = gameObject.GetComponent <PlayerShooting>();
 }