void Start() { firingTimer = 0; HealthEnergyScript = gameObject.GetComponent <PlayerHealthEnergy>(); MovementScript = gameObject.GetComponent <PlayerMovement>(); offensiveAbility1Timer = 0; }
void Start() { drainTime = 0; movementEnabled = false; HealthEnergyScript = gameObject.GetComponent <PlayerHealthEnergy>(); ShootingScript = gameObject.GetComponent <PlayerShooting>(); }