public override void OnInspectorGUI()
    {
        DrawDefaultInspector();

        PlayerHealthBar playerHealthBar = (PlayerHealthBar)target;

        if (GUILayout.Button("OnTakingDamage"))
        {
            playerHealthBar.OnTakingDamage(playerHealthBar.player.playerId, (float)playerHealthBar.player.playerId.currentHealth / (float)playerHealthBar.player.playerId.maxHealth);
        }
    }