private void Awake()
 {
     _grounded  = GetComponent <PlayerGrounded>();
     _input     = GetComponent <PlayerInput>();
     _animation = GetComponent <PlayerAnimationDelegator>();
     _rigidbody = GetComponent <Rigidbody>();
 }
Example #2
0
 void Start()
 {
     rb        = this.GetComponent <Rigidbody2D>();
     anim      = this.GetComponent <Animator>();
     pGrounded = this.GetComponent <PlayerGrounded>();
     dust      = this.GetComponent <PlayerDustFX>();
 }
Example #3
0
 void Start()
 {
     pMovement   = this.GetComponent <PlayerMovement>();
     pGrounded   = this.GetComponent <PlayerGrounded>();
     torch       = this.GetComponent <PlayerTorch>();
     visionLight = GameManager.player.transform.Find("Vision Light").GetComponent <Light2D>();
     anim        = this.GetComponent <Animator>();
 }
 private void Awake()
 {
     _input          = GetComponent <PlayerInput>();
     _rigidbody      = GetComponent <Rigidbody>();
     _grounded       = GetComponent <PlayerGrounded>();
     _isSpawning     = true;
     Physics.gravity = new Vector3(0, -_spawnFallSpeed, 0);
 }
        public override void Enter()
        {
            playerDirection = StateMachine.GetComponent <PlayerDirection>();
            playerGrounded  = StateMachine.GetComponent <PlayerGrounded>();
            StateMachine.AnimManager.PlayAnimation(AnimToPlay, playerDirection.CurDirection);

            playerDirection.DirectionChangedEvent  += PlayerDirectionChangedEvent;
            playerGrounded.GroundStateChangedEvent += GroundedStateChangedEvent;
        }
 private void Awake()
 {
     _input    = GetComponent <PlayerInput>();
     _grounded = GetComponent <PlayerGrounded>();
     _animator = GetComponent <Animator>();
 }
 private void Awake()
 {
     _input     = GetComponent <PlayerInput>();
     _grounded  = GetComponent <PlayerGrounded>();
     _rigidbody = GetComponent <Rigidbody>();
 }
Example #8
0
 private void Awake()
 {
     _grounded = GetComponent <PlayerGrounded>();
 }