protected override void GroundedStateChangedEvent(PlayerGrounded.GroundedStates newGroundState)
 {
     if (newGroundState == PlayerGrounded.GroundedStates.Airborne)
     {
         StateMachine.Transition(new JumpingState());
     }
 }
 protected override void GroundedStateChangedEvent(PlayerGrounded.GroundedStates newGroundState)
 {
     if (newGroundState == PlayerGrounded.GroundedStates.Grounded)
     {
         StateMachine.Transition(new IdleState());
     }
 }
 protected virtual void GroundedStateChangedEvent(PlayerGrounded.GroundedStates newGroundState)
 {
 }