// Update is called once per frame void Update() { if (findPlayerTime < 0) { playerPos = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerGridPos>(); player = GameObject.FindGameObjectWithTag("Player").GetComponent <Player>(); } else { findPlayerTime -= Time.deltaTime; } }
// Start is called before the first frame update void Start() { player = GameObject.FindGameObjectWithTag("Player").GetComponent <Player>(); playerPos = player.gameObject.GetComponent <PlayerGridPos>(); }
public void Awake() { GameObject player = GameObject.Find("/Player"); playerPos = player.GetComponent <PlayerGridPos>(); }