void Awake() { Camera.main.transform.position = CamStartPos.position; Camera.main.transform.rotation = CamStartPos.rotation; playerGamemanager = GetComponent <PlayerGamemanger>(); vignette = Camera.main.GetComponent <VignetteAndChromaticAberration>(); vignette.intensity = VIGNETTE_START_VAL; }
void Awake() { playerGamemaner = GetComponent <PlayerGamemanger>(); }