void Awake()
    {
        Camera.main.transform.position = CamStartPos.position;
        Camera.main.transform.rotation = CamStartPos.rotation;

        playerGamemanager = GetComponent <PlayerGamemanger>();
        vignette          = Camera.main.GetComponent <VignetteAndChromaticAberration>();

        vignette.intensity = VIGNETTE_START_VAL;
    }
 void Awake()
 {
     playerGamemaner = GetComponent <PlayerGamemanger>();
 }