/// <summary> /// 清理 /// </summary> public void clear() { LaPaoZuo = false; YiPaoDuoXiang = true; CellScore = 1; GangKaiJia = true; QiDuiJia = false; BuKaoJia = false; TableCreatorPay = 0; IsRecordScoreRoom = false; TableCreatorID = 0; GiveBacked = false; TableCreatorChair = MahjongDef.gInvalidChar; this.isCreateed = false; this._guid = ""; this.TableCode = ""; TableCost = 0; GoldRoomBaseIdx = 0; //_realGameNum = 0; _gameNum = 0; _setGameNum = 1; PlayerGameRecord.Clear(); sz1Point = 1; sz2Point = 1; CreatedOutTimeOP = false; IfCanSameIp = false; IsDissolution = true; whoLose = 1; }
/// <summary> /// 创建新的guid /// </summary> public void createNewGUID(string s) { this._guid = s; this._gameNum = 0; //_realGameNum = 0; PlayerGameRecord.Clear(); }
/// <summary> /// 清理 /// </summary> public void clear() { IsGangJiuYou = false; LaPaoZuo = false; YiPaoDuoXiang = false; CellScore = 1; GangKaiJia = true; QiDuiJia = false; BuKaoJia = false; TableCreatorPay = 0; IsRecordScoreRoom = false; TableCreatorID = 0; TableCreatorChair = MahjongDef.gInvalidChar; this.isCreateed = false; this._guid = ""; this.TableCode = ""; TableCost = 0; GoldRoomBaseIdx = 0; //_realGameNum = 0; _gameNum = 0; _setGameNum = 1; PlayerGameRecord.Clear(); sz1Point = 1; sz2Point = 1; CreatedOutTimeOP = false; IfCanSameIp = true; IsDissolution = true; IfCanBaoTing = true; isM1A2 = true; isM3A4 = false; isChuHunJiaFan = true; is4hui = true; is7hui = false; ifCanHu7Dui = false; ifCanTianHu = true; CheckGps = true; GuoHuBuHu = true; MaShu = 2; RulePeng = 0; OutCardTime = 0; PeopleNum = 4; }