public static void MovePlayerTo(Vector2 position) { playerFollower.DisableSmoothing(); pc.DisableTrails(); pc.transform.position = position; pc.EnableTrails(); playerFollower.SnapToPlayer(); playerFollower.EnableSmoothing(); }
public static void MovePlayerTo(string objectName, bool smoothing = false) { if (!smoothing) { playerFollower.DisableSmoothing(); } pc.transform.position = GameObject.Find(objectName).transform.position; if (!smoothing) { playerFollower.EnableSmoothing(); } }