private void playerFieldArea_MouseClick(object sender, MouseEventArgs e) { if (e.Button == MouseButtons.Middle || selectedShip_dockNumber == 0 || !(playerField.PlacementAllowed)) { return; } else if (e.Button == MouseButtons.Right) { placeVertically = !placeVertically; Cell targetCell = GetTargetCell(playerFieldArea, e.X, e.Y); if (targetCell == null) { return; } playerField.HighlightPlacement(selectedShip_dockNumber, targetCell, placeVertically); DrawPlayerField(); return; } DeselectShipButton(); switch (selectedShip_dockNumber) { case 1: unplacedTorpedoBoats--; if (unplacedTorpedoBoats == 0) { btnTorpedoBoat.Enabled = false; } break; case 2: unplacedDestroyers--; if (unplacedDestroyers == 0) { btnDestroyer.Enabled = false; } break; case 3: unplacedCruisers--; if (unplacedCruisers == 0) { btnCruiser.Enabled = false; } break; case 4: unplacedBattleships--; if (unplacedBattleships == 0) { btnBattleship.Enabled = false; } break; } selectedShip_dockNumber = 0; playerField.PlaceShip(); playerField.RemoveHighlight(); DrawPlayerField(); if ((unplacedBattleships == 0) && (unplacedCruisers == 0) && (unplacedDestroyers == 0) && (unplacedTorpedoBoats == 0)) { playerFieldArea.Enabled = false; btnStart.Enabled = true; } }