void Start() { player = GameObject.FindGameObjectWithTag("Player"); // Componente del jugador. playerExp = player.GetComponent <PlayerExperience>(); // Componente de la experiencia del jugador. playerStats = player.GetComponent <PlayerStats>(); // Componente de las estadísticas del jugador. healthText.color = new Color(0, 0, 0, 1); }
// Use this for initialization void Awake() { //Pegar os objetos do GM, e setar as skills e o ManagerScene GM = GameObject.FindGameObjectWithTag("GameController"); skills = GM.GetComponent<Skills>(); gmManagerScene = GM.GetComponent<ManagerScene>(); gmManagerScene.GetScenesModeGame(); //Verificar se o modo de jogo é survival if (gmManagerScene.gameMode == "Survival") { print("Entrou no if"); wavesDetailsSurvival = GameObject.FindGameObjectWithTag("Canvas").GetComponent<WavesDetailsSurvival>(); } // anim = GetComponent<Animator>(); // enemyAudio = GetComponent<AudioSource>(); capsuleCollider = GetComponent<CapsuleCollider>(); damageGO.SetActive(false); currentHealth = startingHealth; //Achar o PlayerExperience if (GameObject.FindGameObjectWithTag("Player")) { player = GameObject.FindGameObjectWithTag("Player"); playerExperience = player.GetComponent<PlayerExperience>(); } }
protected virtual void EnemyDeath() { PlayerExperience playerExperience = target.GetComponent <PlayerExperience>(); playerExperience.AddExp(xpGiveAmount); Destroy(gameObject); }
// Use this for initialization void Start() { fath = GameObject.Find("Father"); animas = GetComponent <Animator> (); bossCurrentHealth = bossMaxHealth; thePlayerExperience = GameObject.Find("UICanvas").GetComponent <PlayerExperience> (); }
private void Awake() { player = GameObject.FindGameObjectWithTag("Player"); playerAbilities = player.GetComponent <PlayerAbilities>(); playerExperience = player.GetComponent <PlayerExperience>(); db = GameObject.FindGameObjectWithTag("ItemDB").GetComponent <ItemDatabase>(); }
void Awake() { Instance = gameObject; PlayerTransform = Instance.transform; PlayerHealth = Instance.GetComponent<PlayerHealth>(); PlayerExperience = Instance.GetComponent<PlayerExperience>(); PlayerEnergy = Instance.GetComponent<PlayerEnergy>(); }
public void findObjects() { player = GameObject.FindGameObjectWithTag("Player"); abilities = player.GetComponent <PlayerAbilities>(); health = player.GetComponent <PlayerHealth>(); exp = player.GetComponent <PlayerExperience>(); equip = player.GetComponent <PlayerEquip>(); movement = player.GetComponent <PlayerMovement>(); }
void Awake() { Instance = this; currentExp = startingExp; levelText = experienceSlider.GetComponentInChildren <Text> (); experienceSlider.minValue = 0; experienceSlider.maxValue = (2 / .365f) * (2 / .365f); }
// Update is called once per frame void Update() { pE = FindObjectOfType <PlayerExperience>(); ExperienceText = GetComponent <Text>(); ExperienceText.text = pE.totalExperience.ToString() + "/100"; float experienceAmount = pE.totalExperience; ExperienceSlider.value = experienceAmount; }
void Start() { _player = GameObject.Find("Player"); _playerResources = _player.GetComponent <PlayerResources>(); _playerExperience = _player.GetComponent <PlayerExperience>(); resourceQuantity = maxQuantity + Convert.ToInt32(UnityEngine.Random.Range(-maxQuantity * 0.3f, maxQuantity * 0.3f)); _animator = _player.GetComponent <Animator>(); audioManager = GameObject.FindGameObjectWithTag("AudioManager").GetComponent <CustomAudioManager>(); _playerEq = _player.GetComponent <PlayerEquipment>(); }
void Awake() { experienceBar = GameObject.Find("Experience"); levelDisplayText = GameObject.Find("Level Display Text"); levelDisplay = levelDisplayText.GetComponent <Text>(); player = GameObject.FindGameObjectWithTag("Player"); playerExperience = player.GetComponent <PlayerExperience>(); }
void Awake() { player = GameObject.FindGameObjectWithTag("Player"); exp = player.GetComponent <PlayerExperience>(); playerAbilities = player.GetComponent <PlayerAbilities>(); abilityImage = this.gameObject.GetComponent <Image>(); toolTip = GameObject.Find("SkillToolTipText").GetComponent <SkillTooltip>(); toolTipObject = GameObject.Find("SkillToolTip"); bar = GameObject.Find("AbilityBarPanel").GetComponent <UIAbilityBar>(); }
void Awake() { enemyHealthBarPrefab = (Resources.Load("Prefabs/Enemy Health Bar")) as GameObject; combat = GetComponent <EnemyCombat>(); playerCombat = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerCombat>(); stats = GetComponent <EnemyStats>(); game = GameObject.Find("Game").GetComponent <GameController>(); playerExperience = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerExperience>(); }
private void RefreshExp(PlayerExperience playerExp) { level = playerExp.Level; try { this.Invoke((MethodInvoker) delegate { RefreshHUD(); }); } catch { } }
public virtual void PickUp(PlayerExperience experience, PlayerInventory inventory) { addToInv(inventory); if (!dropped) { experience.addXp(xp); } Destroy(gameObject); }
public PlayerData(PlayerHealth health, PlayerExperience exp, PlayerSkills skills) { maxHP = health.maxHP; hp = health.hp; level = exp.level; this.exp = exp.exp; levelupExp = exp.levelupExp; skillAID = skills.skillAID; skillBID = skills.skillBID; }
// Use this for initialization void Start() { anim = GetComponent <Animator> (); player = GameObject.FindGameObjectWithTag("Player"); getHit = GameObject.FindGameObjectWithTag("HP").GetComponent <PlayerHealth> (); playerAnim = player.GetComponent <Animator> (); nav = GetComponent <NavMeshAgent> (); audioPlay = GetComponent <AudioSource>(); playerEXP = GameObject.FindGameObjectWithTag("EXP").GetComponent <PlayerExperience>(); tool1 = GameObject.FindGameObjectWithTag("Tools1").GetComponent <Tool1>(); tool2 = GameObject.FindGameObjectWithTag("Tools2").GetComponent <Tool2>(); tool3 = GameObject.FindGameObjectWithTag("Tools3").GetComponent <Tool3>(); }
// Colocar todo valor que foi passado de uma fase para outra nas variáveis private void Awake() { canvas = GameObject.FindGameObjectWithTag("Canvas"); potions = canvas.GetComponent <PotionsScript>(); if (GameObject.FindGameObjectWithTag("Player")) { player = GameObject.FindGameObjectWithTag("Player"); playerHealth = player.GetComponent <PlayerHealth>(); playerExperience = player.GetComponent <PlayerExperience>(); playerShooting = player.GetComponentInChildren <PlayerShooting>(); } }
// Use this for initialization void Start() { slider = GetComponent <Slider>(); hurt = GetComponent <AudioSource>(); anim = GameObject.FindGameObjectWithTag("Player").GetComponent <Animator>(); player = GameObject.FindGameObjectWithTag("Player").GetComponent <Transform>(); level = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerLevelData> (); HP = GameObject.FindGameObjectWithTag("HP").GetComponent <Slider>(); exp = GameObject.FindGameObjectWithTag("EXP").GetComponent <PlayerExperience> (); skill1 = GameObject.FindGameObjectWithTag("Skill1").GetComponent <Skill1> (); skill2 = GameObject.FindGameObjectWithTag("Skill2").GetComponent <Skill2> (); over = GameObject.FindGameObjectWithTag("GameOver").GetComponent <GameOver> (); mis = GameObject.FindGameObjectWithTag("Mission").GetComponent <MissionProgress> (); }
bool isSinking; // Whether the enemy has started sinking through the floor. void Awake() { // Setting up the references. anim = GetComponent <Animator>(); enemyAudio = GetComponent <AudioSource>(); hitParticles = GetComponentInChildren <ParticleSystem>(); capsuleCollider = GetComponent <CapsuleCollider>(); player = GameObject.FindGameObjectWithTag("Player"); playerExperience = player.GetComponent <PlayerExperience>(); loots = GetComponent <EnemyLoots>(); // Setting the current health when the enemy first spawns. currentHealth = startingHealth; }
// Use this for initialization void Start() { HealthBar.interactable = false; thePE = gameObject.GetComponent <PlayerExperience> (); playerHealth = GameObject.FindWithTag("Player").GetComponent <PlayerHealthManager>(); if (!UIExists) { UIExists = true; DontDestroyOnLoad(transform.gameObject); } else { Destroy(gameObject); } }
private void Awake() { if (SceneManager.GetActiveScene().buildIndex == 1) { player = GameObject.FindGameObjectWithTag("Player"); abilities = player.GetComponent <PlayerAbilities>(); health = player.GetComponent <PlayerHealth>(); exp = player.GetComponent <PlayerExperience>(); equip = player.GetComponent <PlayerEquip>(); movement = player.GetComponent <PlayerMovement>(); inventory = GameObject.Find("Inventory").GetComponent <Inventory>(); uiInventory = GameObject.Find("InventoryPanel").GetComponent <UIInventory>(); abilityBar = GameObject.Find("AbilityBarPanel").GetComponent <UIAbilityBar>(); //skillCanvas = GameObject.Find("SkillPanel").GetComponent<SkillCanvas>(); } }
private static void UpdateExp() { bool attributesChanged = ReadExperience(); attributesChanged |= ReadLevel(); if (attributesChanged && ExperienceChanged != null) { var playerExperience = new PlayerExperience { Level = level, Experience = experience }; ExperienceChanged(null, playerExperience); } }
private static void UpdateExp() { bool attributesChanged = ReadExperience(); if (!tibia11_addresses) { attributesChanged |= ReadLevel(); } if (attributesChanged && ExperienceChanged != null) { if (tibia11_addresses) { level = GetLevelFromExperience(experience); } var playerExperience = new PlayerExperience { Level = level, Experience = experience }; ExperienceChanged(null, playerExperience); } }
private void RefreshHUD(PlayerExperience playerExp) { int level = playerExp.Level; long baseExperience = GetExperience(level - 1); long exp = playerExp.Experience - baseExperience; long maxExp = GetExperience(level) - baseExperience; if (maxExp == 0) { exp = 1; maxExp = 1; } try { this.Invoke((MethodInvoker) delegate { RefreshHUD(exp, maxExp, level); }); } catch { } }
// Use this for initialization void Start() { lucSet = GetComponent <Text> (); exp = GameObject.FindGameObjectWithTag("EXP").GetComponent <PlayerExperience> (); }
// Use this for initialization void Start() { anima = GetComponent <Animator> (); enemyCurrentHealth = enemyMaxHealth; thePlayerExperience = GameObject.Find("UICanvas").GetComponent <PlayerExperience> (); }
public PlayerStats(int defaultExperience, int defaultStrength) { strength = defaultStrength; experience = new PlayerExperience(defaultExperience); }
public PlayerExperienceProperties(ScriptContext context, Player player) : base(context, player) { exp = player.PlayerActor.Trait <PlayerExperience>(); }
private void Awake() { playerExperience = GetComponent <PlayerExperience>(); HP = GetComponent <PlayerHealth>(); attack = GetComponentInChildren <PlayerShooting>(); }