public void ResetPlayerEvents()
 {
     _started              = null;
     _stateReady           = null;
     _stopped              = null;
     _ended                = null;
     _playbackStateChanged = null;
     _playbackError        = null;
 }
 public void InitializePlayerEvents(PlayerEventDlgt started, PlayerEventDlgt stateReady, PlayerEventDlgt stopped,
                                    PlayerEventDlgt ended, PlayerEventDlgt playbackStateChanged, PlayerEventDlgt playbackError)
 {
     _started              = started;
     _stateReady           = stateReady;
     _stopped              = stopped;
     _ended                = ended;
     _playbackStateChanged = playbackStateChanged;
     _playbackError        = playbackError;
 }
Example #3
0
 public void ResetPlayerEvents()
 {
   _started = null;
   _stateReady = null;
   _stopped = null;
   _ended = null;
   _playbackStateChanged = null;
   _playbackError = null;
 }
Example #4
0
 public void InitializePlayerEvents(PlayerEventDlgt started, PlayerEventDlgt stateReady, PlayerEventDlgt stopped,
     PlayerEventDlgt ended, PlayerEventDlgt playbackStateChanged, PlayerEventDlgt playbackError)
 {
   _started = started;
   _stateReady = stateReady;
   _stopped = stopped;
   _ended = ended;
   _playbackStateChanged = playbackStateChanged;
   _playbackError = playbackError;
 }