public void ResetPlayerEvents() { _started = null; _stateReady = null; _stopped = null; _ended = null; _playbackStateChanged = null; _playbackError = null; }
public void InitializePlayerEvents(PlayerEventDlgt started, PlayerEventDlgt stateReady, PlayerEventDlgt stopped, PlayerEventDlgt ended, PlayerEventDlgt playbackStateChanged, PlayerEventDlgt playbackError) { _started = started; _stateReady = stateReady; _stopped = stopped; _ended = ended; _playbackStateChanged = playbackStateChanged; _playbackError = playbackError; }