public override void _Ready() { instance = this; cameraBase = GetNode <Spatial>(CameraBasePath); cameraRot = cameraBase.GetNode <Spatial>("CameraRot"); camera = cameraRot.GetNode <Spatial>("Camera"); playerCamera = new PlayerCamera(); animTree = mesh.FindNode("AnimationTree", true, false) as AnimationTree; PlayerEquip.ResetEquipables(); using (Packet packet = new Packet((int)ClientPackets.playerInstancedSignal)) { packet.Write(Client.instance.getCID()); packet.Write(Client.instance.getSessionId()); Client.SendTCPData(packet); } }