/*
  * breathe-
  * The player breathes in the gases found in the environment and is affected by them in some way.
  */
 public void breathe()
 {
     Debug.Log("Took a breath");
     foreach (EnvironmentControllerScript env in playerEnv.getEnvs())
     {
         foreach (IGas gas in env.getGases())
         {
             gas.affectPlayerHealth(this);
         }
     }
 }