Example #1
0
    public void GamestateApplyMultiplePlayerPacketsTest()
    {
        short actorNumber = 1;
        GamestateCommitTestHelper <PlayerEntry> testHelper = new GamestateCommitTestHelper <PlayerEntry>(actorNumber);
        GamestateTable <PlayerEntry>            players    = testHelper.TestTable(GamestateTracker.Table.Players);
        GamestateRandomTestingUnit generator = new GamestateRandomTestingUnit(8);

        for (short i = 0; i < 100; i++)
        {
            PlayerEntry playerEntry = players.Create(i);
            generator.RandomisePlayerEntry(playerEntry);
            playerEntry.Commit();

            GamestatePacket packet = testHelper.commitedPackets[0];
            testHelper.Apply(packet);

            playerEntry = players.Get(i);
            GamestateAssertionUnit.AssertPacketApplied(playerEntry, packet);

            generator.RandomisePlayerEntry(playerEntry);
            playerEntry.Commit();

            packet = testHelper.commitedPackets[1];
            testHelper.Apply(packet);

            playerEntry = players.Get(i);
            GamestateAssertionUnit.AssertPacketApplied(playerEntry, packet);
            playerEntry.Release();

            testHelper.commitedPackets.Clear();
        }
    }
    // Start is called before the first frame update
    void Start()
    {
        maxPlayers     = PhotonNetwork.CurrentRoom.MaxPlayers;
        playersInLobby = PhotonNetwork.CurrentRoom.PlayerCount;

        // add ourselves

        if (PhotonNetwork.IsMasterClient)
        {
            PlayerEntry playerEntry = gamestateTracker.players.Create((short)PhotonNetwork.LocalPlayer.ActorNumber);
            playerEntry.name = PhotonNetwork.LocalPlayer.NickName;
            playerEntry.Commit();
            selectMapText.text = "Select a map:";
        }


        foreach (LobbyButtonScript lobbyButton in lobbyButtons)
        {
            if (lobbyButton.gameObject.activeInHierarchy)
            {
                //gamestateTracker.schema.teamsList.Add(new GamestateTracker.TeamDetails(lobbyButton.teamId));
                if (PhotonNetwork.IsMasterClient)
                {
                    lobbyButton.CreateTeamEntry();
                }
                //TeamEntry team = gamestateTracker.teams.Create((short)lobbyButton.teamId);
                //team.Commit();
            }
        }
    }
Example #3
0
    void SetReady(bool state)
    {
        isReady = state;
        PlayerEntry playerEntry = gamestateTracker.players.Get((short)PhotonNetwork.LocalPlayer.ActorNumber);

        if (playerEntry.role == (short)PlayerEntry.Role.None)
        {
            isReady = false;
        }

        lobbySlotMaster.GetComponent <PhotonView>().RPC(nameof(LobbySlotMaster.UpdateCountAndReady), RpcTarget.All);
        playerEntry.ready = isReady;
        playerEntry.Commit();

        if (!isReady)
        {
            buttonFill.color = new Color32(0xFF, 0x61, 0x61, 0xFF);
            buttonText.text  = "Ready Up";
        }
        else
        {
            buttonFill.color = new Color32(0x65, 0xC5, 0x6B, 0xFF);
            buttonText.text  = "Unready";
        }
    }
Example #4
0
    public void GamestateApplyPlayerPacketErrorCallbackTest()
    {
        short actorNumber = 1;
        GamestateCommitTestHelper <PlayerEntry> testHelper = new GamestateCommitTestHelper <PlayerEntry>(actorNumber);
        GamestateTable <PlayerEntry>            players    = testHelper.TestTable(GamestateTracker.Table.Players);
        GamestateRandomTestingUnit generator = new GamestateRandomTestingUnit(9);

        for (short i = 0; i < 100; i++)
        {
            PlayerEntry playerEntry = players.Create(i);
            generator.RandomisePlayerEntry(playerEntry);

            GamestatePacket packet = GamestatePacketManager.GetPacket();

            bool errorCallbackCalled = false;

            playerEntry.Commit((PlayerEntry entry, bool succeeded) => {
                Assert.That(succeeded, Is.EqualTo(true));
                GamestateAssertionUnit.AssertPacketApplied(entry, packet);
                entry.Release();
                errorCallbackCalled = true;
            });

            packet = testHelper.commitedPackets[0];
            testHelper.Apply(packet);

            Assert.That(errorCallbackCalled, Is.EqualTo(true));

            testHelper.commitedPackets.Clear();
        }
    }
Example #5
0
    public void GamestateApplyPlayerPacketListenerDeletionTest()
    {
        short actorNumber = 1;
        GamestateCommitTestHelper <PlayerEntry> testHelper = new GamestateCommitTestHelper <PlayerEntry>(actorNumber);
        GamestateTable <PlayerEntry>            players    = testHelper.TestTable(GamestateTracker.Table.Players);
        GamestateRandomTestingUnit generator = new GamestateRandomTestingUnit(12);

        for (short i = 0; i < 100; i++)
        {
            PlayerEntry playerEntry = players.Create(i);
            generator.RandomisePlayerEntry(playerEntry);

            GamestatePacket packet = GamestatePacketManager.GetPacket();

            bool listenerACalled = false;
            bool listenerBCalled = false;
            bool listenerCCalled = false;
            bool listenerDCalled = false;

            int a = playerEntry.AddListener((PlayerEntry entry) => {
                entry.Release();
                listenerACalled = true;
            });

            int b = playerEntry.AddListener((PlayerEntry entry) => {
                entry.Release();
                listenerBCalled = true;
            });

            int c = playerEntry.AddListener((PlayerEntry entry) => {
                entry.Release();
                listenerCCalled = true;
            });

            playerEntry.RemoveListener(b);

            int d = playerEntry.AddListener((PlayerEntry entry) => {
                entry.Release();
                listenerDCalled = true;
            });

            playerEntry.RemoveListener(c);


            playerEntry.Commit();

            packet = testHelper.commitedPackets[0];
            testHelper.Apply(packet);

            Assert.That(listenerACalled, Is.EqualTo(true));
            Assert.That(listenerBCalled, Is.EqualTo(false));
            Assert.That(listenerCCalled, Is.EqualTo(false));
            Assert.That(listenerDCalled, Is.EqualTo(true));

            testHelper.commitedPackets.Clear();
        }
    }
    // gets incomplete teams in the gamestate tracker and puts in a bot
    // only to be called by master client
    public void FillIncompleteTeamsWithBots()
    {
        if (PhotonNetwork.IsMasterClient)
        {
            // foreach team in the gamestate tracker, check that valid ids exist for driver and gunner
            // if ids are 0 (ie not valid) then create a bot
            for (int i = 0; i < gamestateTracker.teams.count; i++)
            {
                TeamEntry teamEntry = gamestateTracker.teams.GetAtIndex(i);

                // add driver bot
                if (teamEntry.driverId == 0)
                {
                    PlayerEntry bot = gamestateTracker.players.Create(true, true);
                    bot.ready  = true;
                    bot.role   = (short)PlayerEntry.Role.Driver;
                    bot.isBot  = true;
                    bot.name   = "Bot " + -bot.id;
                    bot.teamId = (short)teamEntry.id;
                    bot.Commit();

                    // now add the entry to the team
                    teamEntry.driverId = bot.id;
                    teamEntry.Commit();
                }
                else
                {
                    teamEntry.Release();
                }

                teamEntry = gamestateTracker.teams.GetAtIndex(i);

                // add gunner bot
                if (teamEntry.gunnerId == 0)
                {
                    PlayerEntry bot = gamestateTracker.players.Create(true, true);
                    bot.ready  = true;
                    bot.role   = (short)PlayerEntry.Role.Gunner;
                    bot.isBot  = true;
                    bot.name   = "Bot " + -bot.id;
                    bot.teamId = (short)teamEntry.id;
                    bot.Commit();

                    // now add the entry to the team
                    teamEntry.gunnerId = bot.id;
                    teamEntry.Commit();
                }
                else
                {
                    teamEntry.Release();
                }
            }
        }
    }
 public override void OnPlayerEnteredRoom(Player newPlayer)
 {
     base.OnPlayerEnteredRoom(newPlayer);
     playersInLobby = PhotonNetwork.CurrentRoom.PlayerCount;
     // update the lobby stats on screen
     if (PhotonNetwork.IsMasterClient)
     {
         PlayerEntry playerEntry = gamestateTracker.players.Create((short)newPlayer.ActorNumber);
         playerEntry.name = newPlayer.NickName;
         playerEntry.Commit();
     }
 }
    public void GamestateCreatePlayerTest()
    {
        short id = 7;
        GamestateCommitTestHelper <PlayerEntry> testHelper = new GamestateCommitTestHelper <PlayerEntry>(1);
        GamestateTable <PlayerEntry>            players    = testHelper.TestTable(GamestateTracker.Table.Players);

        PlayerEntry playerEntry = players.Create(id);

        Assert.That(playerEntry, Is.Not.Null);
        Assert.That(playerEntry.id, Is.EqualTo(id));

        playerEntry.Commit();

        testHelper.Apply(testHelper.commitedPackets[0]);

        Assert.That(players.Get(id), Is.Not.Null);
    }
    //  USED
    // add the driver bot
    public void AddDriverBot()
    {
        if (CanSelectDriver())
        {
            PlayerEntry bot = gamestateTracker.players.Create(true, true);
            bot.ready  = true;
            bot.role   = (short)PlayerEntry.Role.Driver;
            bot.isBot  = true;
            bot.teamId = (short)teamId;
            bot.name   = "Bot " + -bot.id;
            bot.Commit();

            // now add the entry to the team
            TeamEntry teamEntry = gamestateTracker.teams.Get((short)teamId);
            teamEntry.driverId = bot.id;
            teamEntry.Commit();
        }
    }
Example #10
0
    public void GamestateCommitPlayerTest()
    {
        short actorNumber = 1;
        short entryId     = 2;
        GamestateCommitTestHelper <PlayerEntry> testHelper = new GamestateCommitTestHelper <PlayerEntry>(actorNumber);
        GamestateTable <PlayerEntry>            players    = testHelper.TestTable(GamestateTracker.Table.Players);

        PlayerEntry playerEntry = players.Create(entryId);

        playerEntry.name        = "AAA";
        playerEntry.isBot       = false;
        playerEntry.ready       = true;
        playerEntry.actorNumber = actorNumber;
        playerEntry.role        = 5;
        playerEntry.character   = 2;
        playerEntry.teamId      = 9;

        playerEntry.Commit();

        Assert.That(testHelper.commitedPackets.Count, Is.EqualTo(1));

        GamestatePacket packet = testHelper.commitedPackets[0];

        Assert.That(packet.revisionNumber, Is.EqualTo(1));
        Assert.That(packet.revisionActor, Is.EqualTo(actorNumber));

        Assert.That(packet.id, Is.EqualTo(entryId));

        Assert.That(packet.hasName, Is.EqualTo(true));
        Assert.That(packet.name, Is.EqualTo("AAA"));

        bool[] hasShortValues = new bool[GamestatePacket.maxShorts];
        hasShortValues[(int)PlayerEntry.ShortFields.ActorNumber] = true;
        hasShortValues[(int)PlayerEntry.ShortFields.Role]        = true;
        hasShortValues[(int)PlayerEntry.ShortFields.Character]   = true;
        hasShortValues[(int)PlayerEntry.ShortFields.TeamId]      = true;
        Assert.That(packet.hasShortValues, Is.EquivalentTo(hasShortValues));
        Assert.That(packet.shortValues, Is.EquivalentTo(new short[] { actorNumber, 5, 2, 9 }));

        bool[] boolValues = new bool[GamestatePacket.maxBools];
        boolValues[0] = false;
        boolValues[1] = true;
        Assert.That(packet.boolValues, Is.EquivalentTo(boolValues));
    }
    //  USED
    public void SelectGunner()
    {
        if (CanSelectGunner())
        {
            // get my player id
            short       myId        = (short)PhotonNetwork.LocalPlayer.ActorNumber;
            PlayerEntry playerEntry = gamestateTracker.players.Get(myId);


            // search for myself in the teams
            // if I already am in a team, remove me
            if (playerEntry.teamId != 0)
            {
                TeamEntry oldTeamEntry = gamestateTracker.teams.Get(playerEntry.teamId);
                if (playerEntry.role == (short)PlayerEntry.Role.Driver)
                {
                    oldTeamEntry.driverId = 0;
                }
                if (playerEntry.role == (short)PlayerEntry.Role.Gunner)
                {
                    oldTeamEntry.gunnerId = 0;
                }
                oldTeamEntry.Commit();
            }


            // set my roles
            playerEntry.role = (short)PlayerEntry.Role.Gunner;

            // set my team
            playerEntry.teamId = (short)teamId;
            playerEntry.Commit();

            // set the driver team
            TeamEntry teamEntry = gamestateTracker.teams.Get((short)teamId);
            teamEntry.gunnerId = myId;
            teamEntry.Commit();
        }
    }
Example #12
0
    public void GamestateAttemptApplyPlayerPacketTest()
    {
        byte actorNumber = 1;
        GamestateCommitTestHelper <PlayerEntry> testHelper = new GamestateCommitTestHelper <PlayerEntry>(actorNumber);
        GamestateTable <PlayerEntry>            players    = testHelper.TestTable(GamestateTracker.Table.Players);
        GamestateRandomTestingUnit generator = new GamestateRandomTestingUnit(902);

        for (short i = 0; i < 100; i++)
        {
            PlayerEntry playerEntry = players.Create(i);
            generator.RandomisePlayerEntry(playerEntry);
            playerEntry.Commit();

            GamestatePacket packetA  = testHelper.commitedPackets[0];
            bool            attemptA = testHelper.AttemptApply(packetA);

            GamestatePacket packetB = generator.GetRandomPacket();
            packetB.id             = i;
            packetB.packetType     = GamestatePacket.PacketType.Update;
            packetB.revisionNumber = packetA.revisionNumber;
            bool attemptB = testHelper.AttemptApply(packetB);

            GamestatePacket packetC = generator.GetRandomPacket();
            packetC.id             = i;
            packetC.packetType     = GamestatePacket.PacketType.Update;
            packetC.revisionNumber = packetA.revisionNumber;
            bool attemptC = testHelper.AttemptApply(packetC);

            Assert.That(attemptA, Is.EqualTo(true));
            Assert.That(attemptB, Is.EqualTo(false));
            Assert.That(attemptC, Is.EqualTo(false));

            playerEntry = players.Get(i);
            GamestateAssertionUnit.AssertPacketApplied(playerEntry, packetA);
            playerEntry.Release();

            testHelper.commitedPackets.Clear();
        }
    }