C# (CSharp) PlayerDrop - 2 examples found. These are the top rated real world C# (CSharp) examples of PlayerDrop from package PaperCowboys extracted from open source projects. You can rate examples to help us improve the quality of examples.
This is a dropped object in the scene that appears at random after an enemy dies. This can be a hat, bandanna, ammo or a weapon. Drops are NOT synchronized objects. They exist solely on the player's instance they were instantiated in, and no other player will see it. Objects with the PlayerDrop component are created by GameDirector.RPCGiveDrop which is invoked by the master client.