Example #1
0
    private void PlayerDied(GameObject player)
    {
        if (lifeManager.GetLifeCounter() > 0)
        {
            playerDied.GetPlayerDiedCanvas().SetActive(true);
            soundManager.PlayPlayerDeadSound();
            Destroy(player);
        }

        else
        {
            gameOver.GetGameOverCanvas().SetActive(true);
            soundManager.StopBackgroundMusic();
            soundManager.PlayGameOverSound();
            Destroy(player);
        }
    }