Example #1
0
 void consumePlayerDeathEvent(object sender, PlayerDeathEventArguments death)
 {
     print(death.deathMessage);
     player.GetComponent <PlayerController>().enabled = false;
     KillPlayer.hasRedFlame  = false;
     KillPlayer.hasBlueFlame = false;
     StartCoroutine(waitForDeathAnimation());
 }
Example #2
0
 private void consumePDMessage(object sender, PlayerDeathEventArguments pdModeChange)
 {
     print("player is killed to death");
     playerAnimator.SetBool("PendingDeath", true);
 }
Example #3
0
 static void consumePlayerDeathEvent(object sender, PlayerDeathEventArguments death)
 {
     print(death.deathMessage);
     SceneManager.LoadScene(SceneManager.GetActiveScene().name);
     Debug.Log("Respawned at: " + respawnLocation);
 }