// Use this for initialization void Start() { mainCamera = Camera.main; if (Random.value < .5f) { sex = PlayerData.Sex.FEMALE; } else { sex = PlayerData.Sex.MALE; } SetGenderDetails(); }
public void init(Vector3 _direction, PlayerData.Sex _sex) { direction = _direction; sex = _sex; gameObject.GetComponent <Renderer> ().material.color = sex == PlayerData.Sex.FEMALE ? PlayerData.Pink : PlayerData.LightBlue; }
// Use this for initialization void Start() { sex = Random.value < 0.5f ? PlayerData.Sex.FEMALE : PlayerData.Sex.MALE; destroyAt = Time.time + 10f; }