Example #1
0
    // Use this for initialization
    void Start()
    {
        rigidBody = GetComponent <Rigidbody>();
        pDamage.SetAnimes(animes);

        life           = true;
        jumpOn         = false;
        dir            = 1;
        freezeExist    = false;
        shotRigorCount = 0;
        moveEffect.Stop();

        //d
        // mst = meshr.material;
    }