internal void InvokePlayerCuffTargetEvent(Player target, Player cuffer, out bool allow) { var ev = new PlayerCuffTargetEventArgs { Cuffer = cuffer, Target = target, Allow = true, }; PlayerCuffTargetEvent?.Invoke(ev); allow = ev.Allow; }
internal void InvokePlayerCuffTargetEvent(Player target, Player cuffer, SynapseItem disarmer, ref bool allow) { var ev = new PlayerCuffTargetEventArgs { Cuffer = cuffer, Disarmer = disarmer, Target = target, Allow = allow }; PlayerCuffTargetEvent?.Invoke(ev); allow = ev.Allow; }