public void Infect()
    {
        PoisonBar.SetActive(true);
        Infected       = true;
        ThisPlayerType = PlayerType.Infected;

        _counterController.IncreasePlayers(PlayerType.Infected);
        _counterController.DecreasePlayers(PlayerType.Normal);

        _spriteRenderer.color = Color.red;
        _lastCoroutine        = StartCoroutine(Poison());
    }
 void Update()
 {
     if (Input.GetKeyDown(KeyCode.Space))
     {
         _audioSource.Play();
         Vector3 pos      = Camera.main.ScreenToWorldPoint(Input.mousePosition);
         Vector3 spawnPos = new Vector3(pos.x, pos.y, 0);
         _playerCounterController.IncreasePlayers(PlayerType.Normal);
         Instantiate(ObjectsContainer.instance.PlayerPrefab, spawnPos, Quaternion.identity);
     }
 }