void Start() { m_StartUI = GameObject.Find("Start_UI"); m_GameUI = GameObject.Find("Game_UI"); m_PlayerController = GameObject.Find("cube_books").GetComponent <PlayerCotroller>(); m_Score_Lable = GameObject.Find("Score_Lable").GetComponent <UILabel>(); m_Gem_Lable = GameObject.Find("Gem_Lable").GetComponent <UILabel>(); m_GameScore_Lable = GameObject.Find("GameScore_Lable").GetComponent <UILabel>(); m_GameGem_Lable = GameObject.Find("GameGem_Lable").GetComponent <UILabel>(); PlayButton = GameObject.Find("play_btn"); m_Left = GameObject.Find("Left"); m_Right = GameObject.Find("Right"); //开始委托事件 UIEventListener.Get(PlayButton).onClick = PlayButtonClick; UIEventListener.Get(m_Left).onClick = Left; UIEventListener.Get(m_Right).onClick = Right; Init(); m_StartUI.SetActive(true); m_GameUI.SetActive(false); }
private Color colorWall = new Color(87 / 255f, 93 / 255f, 169 / 255f); //墙体颜色 void Start() { //获取相关元素 m_prefab_tile = Resources.Load("tile_white") as GameObject; m_prefab_wall = Resources.Load("wall2") as GameObject; m_prefab_spikes = Resources.Load("moving_spikes") as GameObject; m_prefab_sky_spikes = Resources.Load("smashing_spikes") as GameObject; m_prefab_gem = Resources.Load("gem 2") as GameObject; m_Transform = gameObject.GetComponent <Transform>(); //给父子关系创造一个Transform桥梁 m_PlayerCotroller = GameObject.Find("cube_books").GetComponent <PlayerCotroller>(); //获取角色的PlayerController CreatMapItem(0); //从0开始生成地图 }
// Start is called before the first frame update void Start() { playerCotrollerScript = GameObject.Find("Player").GetComponent <PlayerCotroller>(); InvokeRepeating("SpawnObstacle", startDelay, repeatRate); }
// Start is called before the first frame update void Start() { playerCotrollerScript = GameObject.Find("Player").GetComponent <PlayerCotroller>(); }
// Start is called before the first frame update void Start() { player = GameObject.Find("Player").GetComponent <PlayerCotroller>(); agent = GetComponent <NavMeshAgent>(); agent.SetDestination(player.transform.position); }