private int AddCosmetics(int spriteIndex, PlayerCosmetics cosmetic) { cosmetics.Add(cosmetic); spriteIndex += cosmetic.numberOfSprites; extraSprites += cosmetic.numberOfSprites; return(spriteIndex); }
void Start() { cosmetics = GetComponent <PlayerCosmetics>(); camShake = Camera.main.GetComponent <CameraShake>(); controller = GetComponent <Controller2D> (); source = GetComponent <AudioSource>(); CalculateJumpVariables(); }