/// <summary> /// Calcule la distance entre le dialogue holder et le player pour déterminer s'il est dans la zone /// pour déclencher le dialogue. /// </summary> /// <param name="player"></param> Le joueur /// <returns></returns> Retourne si le joueur est dans la zone. private bool checkDistance(PlayerControllerclem player) { if ((player.transform.position - transform.position).magnitude < .5f) { return(true); } return(false); }
private void Awake() { pla = GameObject.FindWithTag("Player"); player = pla.GetComponent <PlayerSmg>(); mmplayer = pla.GetComponent <PlayerCombat>(); pcm = player.GetComponent <PlayerControllerclem>(); inventory.OnItemRightClickedEvent += EquipFromInventory; equipmentPanel.OnItemRightClickedEvent += UnequipFromEquipmentPanel; }
void Start() { if (unefois) { inv = GameObject.Find("Inventory"); inventory = inv.GetComponent <Inventory>(); unefois = false; } player = FindObjectOfType <PlayerControllerclem>(); currentHealth = maxHealth; }
void Start() { player = GameObject.Find("Player"); pla = player.GetComponent <PlayerControllerclem>(); if (DejaInv == false) { FullInventoryText = GameObject.Find("InventaireRempli"); pickUpText = GameObject.Find("PickUpText"); inv = GameObject.Find("Inventory"); inventory = inv.GetComponent <Inventory>(); DejaInv = true; } }
public static void incrementation(PlayerControllerclem play, int i) { play.incrementeGoal(i); }