Example #1
0
 /// <summary>
 /// Calcule la distance entre le dialogue holder et le player pour déterminer s'il est dans la zone
 /// pour déclencher le dialogue.
 /// </summary>
 /// <param name="player"></param> Le joueur
 /// <returns></returns> Retourne si le joueur est dans la zone.
 private bool checkDistance(PlayerControllerclem player)
 {
     if ((player.transform.position - transform.position).magnitude < .5f)
     {
         return(true);
     }
     return(false);
 }
Example #2
0
 private void Awake()
 {
     pla      = GameObject.FindWithTag("Player");
     player   = pla.GetComponent <PlayerSmg>();
     mmplayer = pla.GetComponent <PlayerCombat>();
     pcm      = player.GetComponent <PlayerControllerclem>();
     inventory.OnItemRightClickedEvent      += EquipFromInventory;
     equipmentPanel.OnItemRightClickedEvent += UnequipFromEquipmentPanel;
 }
Example #3
0
 void Start()
 {
     if (unefois)
     {
         inv       = GameObject.Find("Inventory");
         inventory = inv.GetComponent <Inventory>();
         unefois   = false;
     }
     player        = FindObjectOfType <PlayerControllerclem>();
     currentHealth = maxHealth;
 }
Example #4
0
    void Start()
    {
        player = GameObject.Find("Player");
        pla    = player.GetComponent <PlayerControllerclem>();

        if (DejaInv == false)
        {
            FullInventoryText = GameObject.Find("InventaireRempli");
            pickUpText        = GameObject.Find("PickUpText");
            inv       = GameObject.Find("Inventory");
            inventory = inv.GetComponent <Inventory>();
            DejaInv   = true;
        }
    }
Example #5
0
 public static void incrementation(PlayerControllerclem play, int i)
 {
     play.incrementeGoal(i);
 }