public void SetAliasForPlayer(string alias, NetworkConnection conn)
    {
        PlayerControllerInit values = new PlayerControllerInit {
            alias = alias
        };

        conn.Send(values);
    }
    void OnPlayerInitRecv(NetworkConnection conn, PlayerControllerInit message)
    {
        GameObject newController = Instantiate(playerControllerPrefab);

        PlayerController player = newController.GetComponent <PlayerController>();

        player.alias = message.alias;

        NetworkServer.AddPlayerForConnection(conn, newController);
        gameManager.AdmitToGame(newController);
    }