public void SetAliasForPlayer(string alias, NetworkConnection conn) { PlayerControllerInit values = new PlayerControllerInit { alias = alias }; conn.Send(values); }
void OnPlayerInitRecv(NetworkConnection conn, PlayerControllerInit message) { GameObject newController = Instantiate(playerControllerPrefab); PlayerController player = newController.GetComponent <PlayerController>(); player.alias = message.alias; NetworkServer.AddPlayerForConnection(conn, newController); gameManager.AdmitToGame(newController); }