Example #1
0
    void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.CompareTag("Love") && numHits != 3)
        {
            numHits++;
            switch (numHits)
            {
            case 0:
            {
                rMat.material = green;
                currentColor  = "green";
                break;
            }

            case 1:
            {
                rMat.material = lightBlue;
                currentColor  = "lightBlue";
                break;
            }

            case 2:
            {
                rMat.material = lightPurple;
                currentColor  = "lightPurple";
                break;
            }

            case 3:
            {
                rMat.material = pink;
                currentColor  = "pink";
                if (Player.Love != Player.MaxLove)
                {
                    Player.GainLove();
                }
                textManager.GetComponent <UpdateText>().TextUpdateAdd();
                Instantiate(loveEffect, transform.position, transform.rotation);
                break;
            }
            }
        }
    }