void init() { Action_Manager action = GameObject.Find("Action_Manager").GetComponent <Action_Manager>(); Sound_Manager sound_Manager = GameObject.Find("Sound_Manager").GetComponent <Sound_Manager>(); PlayerControl_Manager playerControl = GameObject.Find("PlayerControl").GetComponent <PlayerControl_Manager>(); if (action) { Debug.Log("action 잡음"); } if (sound_Manager) { Debug.Log("sound_Manager 잡음"); } if (playerControl) { Debug.Log("playerControl 잡음"); } //action.init(); //sound_Manager.init(); //playerControl.init(); }
private void Start() { PM = GameObject.Find("Manager").GetComponent <PlayerControl_Manager>(); AM = GameObject.Find("Manager").GetComponent <Action_Manager>(); AM.trashCan.Add(this.gameObject); if (PM.right) { GetComponent <Rigidbody2D>().velocity = transform.right * speed; } else { GetComponent <Rigidbody2D>().velocity = transform.right * (-speed); } }