Example #1
0
    private void ReferenceSetting()
    {
        playerControl = GetComponentInParent <PlayerControl_EmitParabola>();

        lr = GetComponent <LineRenderer>();
        g  = Mathf.Abs(Physics.gravity.y) * playerControl.gravity_MultiValue;
    }
    private void ReferenceSetting()
    {
        playerControl = GetComponentInParent <PlayerControl_EmitParabola> ();

        if (playerControl != null)
        {
            groundTagList = playerControl.groundTagList;
        }
    }
Example #3
0
 private void AddPlayerComponent()
 {
     if (playerControl != null)
     {
         if (!playerControl.enabled)
         {
             Debug.Log("AddComponent FAILED, Enable SUCCESS: PlayerControl_EmitParabola had been added before, now enable it.");
             playerControl.enabled = true;
             return;
         }
         else
         {
             Debug.Log("AddComponent FAILED, Enable FAILED: PlayerControl_EmitParabola is active now, you're trying to re-add it.");
             return;
         }
     }
     else
     {
         Debug.Log("AddComponent SUCCESS: PlayerControl_EmitParabola been added");
         playerControl = gameObject.AddComponent <PlayerControl_EmitParabola>();
     }
 }
 private void ReferenceSetting()
 {
     chargeController = FindObjectOfType <PlayerControl_EmitParabola> ();
 }
 protected void Awake()
 {
     playerControl = GameObject.FindWithTag("Player").GetComponent <PlayerControl_EmitParabola>();
 }
Example #6
0
 private void Arrangement()
 {
     lr            = GetComponent <LineRenderer> ();
     playerControl = GetComponentInParent <PlayerControl_EmitParabola> ();
 }
 private void ReferenceSetting()
 {
     playerControl = GetComponentInParent <PlayerControl_EmitParabola>();
 }
Example #8
0
 void Start()
 {
     playerControl = GameObject.FindWithTag("Player").GetComponent <PlayerControl_EmitParabola>();
 }
Example #9
0
 private void ReferenceSetting()
 {
     playerControl = GetComponentInParent <PlayerControl_EmitParabola>();
     chargeControl = FindObjectOfType <ChargedBtnControl> ();
 }
Example #10
0
 private void Awake()
 {
     playerControl = GameObject.Find("Player").GetComponent <PlayerControl_EmitParabola>();
 }
 private void Arrangement()
 {
     playerControl = FindObjectOfType <PlayerControl_EmitParabola>();
     img           = GetComponent <Image>();
     EventsRegistration();
 }