private void ReferenceSetting() { playerControl = GetComponentInParent <PlayerControl_EmitParabola>(); lr = GetComponent <LineRenderer>(); g = Mathf.Abs(Physics.gravity.y) * playerControl.gravity_MultiValue; }
private void ReferenceSetting() { playerControl = GetComponentInParent <PlayerControl_EmitParabola> (); if (playerControl != null) { groundTagList = playerControl.groundTagList; } }
private void AddPlayerComponent() { if (playerControl != null) { if (!playerControl.enabled) { Debug.Log("AddComponent FAILED, Enable SUCCESS: PlayerControl_EmitParabola had been added before, now enable it."); playerControl.enabled = true; return; } else { Debug.Log("AddComponent FAILED, Enable FAILED: PlayerControl_EmitParabola is active now, you're trying to re-add it."); return; } } else { Debug.Log("AddComponent SUCCESS: PlayerControl_EmitParabola been added"); playerControl = gameObject.AddComponent <PlayerControl_EmitParabola>(); } }
private void ReferenceSetting() { chargeController = FindObjectOfType <PlayerControl_EmitParabola> (); }
protected void Awake() { playerControl = GameObject.FindWithTag("Player").GetComponent <PlayerControl_EmitParabola>(); }
private void Arrangement() { lr = GetComponent <LineRenderer> (); playerControl = GetComponentInParent <PlayerControl_EmitParabola> (); }
private void ReferenceSetting() { playerControl = GetComponentInParent <PlayerControl_EmitParabola>(); }
void Start() { playerControl = GameObject.FindWithTag("Player").GetComponent <PlayerControl_EmitParabola>(); }
private void ReferenceSetting() { playerControl = GetComponentInParent <PlayerControl_EmitParabola>(); chargeControl = FindObjectOfType <ChargedBtnControl> (); }
private void Awake() { playerControl = GameObject.Find("Player").GetComponent <PlayerControl_EmitParabola>(); }
private void Arrangement() { playerControl = FindObjectOfType <PlayerControl_EmitParabola>(); img = GetComponent <Image>(); EventsRegistration(); }