void Awake() { data = GameSettings.Instance.GetAimPointData(type); shooter = GetComponent <ShipShooterManager>(); input = GetComponent <PlayerControlInput>(); currentAngles = new Vector3[aimPoints.Length]; }
private void OnEnable() { if (m_Controls == null) { m_Controls = new PlayerControlInput(); m_Controls.Gameplay.SetCallbacks(this); } EnableGameplayInput(); }