Example #1
0
        public void WinnerHasTheHighestScore()
        {
            //arrange
            var consoleOperations = new Mock <IConsoleOperations>();
            var playerHuman       = new PlayerHuman(consoleOperations.Object, "1");
            var playerHuman2      = new PlayerHuman(consoleOperations.Object, "2");
            var playerComputer    = new PlayerComputer(consoleOperations.Object);
            var playerHumanList   = new List <IPlayer>()
            {
                playerHuman, playerHuman2
            };

            var mockRandomChooser = new Mock <IRandomChooser>();

            mockRandomChooser.SetupSequence(s => s.RandomNumber(It.IsAny <int>(), It.IsAny <int>()))
            .Returns(10).Returns(12).Returns(13);

            consoleOperations.SetupSequence(s => s.Read()).Returns("1").Returns("0").Returns("0");

            var game = new Game(consoleOperations.Object, playerHumanList, mockRandomChooser.Object);


            //act
            game.Start();


            //assert
            //Assert.Contains(); how to test that?
            consoleOperations.Verify(
                m => m.Write(It.Is <string>(c => c == "Dealer wins !")));
        }
Example #2
0
    public TicTacToeEngine(Grid2DComponent grid, Player p1, Player p2)
    {
        this.grid = grid;

        CreateGameBoard( );

        p1_X = p1 as PlayerComputer;
        p2_O = p2 as PlayerHuman;
        p1_X.IsTurnActive = false;
        p2_O.IsTurnActive = true;

        audioplayer = MonoBehaviour.FindObjectOfType <SFXMasterController> ( ).GetComponent <AudioSource> ( );
        zeroedVol   = audioplayer.volume;

        sfxvictorymusic = Resources.Load <AudioClip> (ResourcePath.onWinSoundClip);
        sfxgameover     = Resources.Load <AudioClip> (ResourcePath.sfxGameOver);
        sfxwinner       = Resources.Load <AudioClip> (ResourcePath.sfxWinner);

        sfxscribblebank = SFXMasterController.LoadScribbleSFX( );

        SFXMasterController.PlayReadyClip( );
    }