private void OnTriggerEnter2D(Collider2D other) { PlayerCombat combat = other.GetComponent <PlayerCombat>(); if (combat != null) { combat.AddBonusDamage(duration, bonusDamage); Destroy(gameObject); } }
private void OnTriggerEnter2D(Collider2D other) { // Check if the player hits the trigger collider on the power up // if it is the player apply the upgrade and destroy the powerup. PlayerCombat combat = other.GetComponent <PlayerCombat>(); if (combat != null) { combat.AddBonusDamage(duration, bonusDamage); Destroy(gameObject); } }