private void SetPlayerColor() { if (playerColors == null) { playerColors = GameObject.FindObjectOfType <PlayerColors>(); } GameManager.playerColor = playerColors.availableColors[playerColors.colorIndex]; var colors = mouseColorBtn.colors; colors.normalColor = GameManager.playerColor; colors.highlightedColor = GameManager.playerColor; colors.pressedColor = playerColors.GetNextColor(); mouseColorBtn.colors = colors; }