private void Awake() { originalText = text.text; PlayerIdentity.CallOnLocalPlayerSet( (GameObject playerGO) => { localPlayerCC = playerGO.GetComponent <PlayerColorChange>(); localPlayerD = playerGO.GetComponent <PlayerDeath>(); localPlayerD.OnDeath.AddListener(ShowDeathText); }); }
private void Awake() { //ゲームオブジェクトFind m_audioManagerObject = GameObject.FindGameObjectWithTag("AudioManager"); m_playerStateObject = GameObject.FindGameObjectWithTag("Player"); m_CanvasObject = GameObject.FindGameObjectWithTag("GameCanvas"); m_inputObj = GameObject.FindGameObjectWithTag("Input"); m_TimerObject = GameObject.FindGameObjectWithTag("Timer"); playerObj = GameObject.FindGameObjectWithTag("Player"); playerColorChange = playerObj.GetComponent <PlayerColorChange>(); //インスタンス化 m_audioManager = m_audioManagerObject.GetComponent <AudioManager>(); m_playerState = m_playerStateObject.GetComponent <PlayerState>(); m_UIManager = m_CanvasObject.GetComponent <UIManager>(); m_input = m_inputObj.GetComponent <IInput>(); m_tim = m_TimerObject.GetComponent <Timer>(); m_timeData = GameObject.FindGameObjectWithTag("Data").transform.GetComponent <TimeData>(); }
private void Awake() { _playerObj = GameObject.FindGameObjectWithTag("Player"); _colorChange = _playerObj.GetComponent <PlayerColorChange>(); _materials = new Material[30]; //Resources取得 _materials[0] = Resources.Load <Material>("Materials/1BFAFF"); _materials[1] = Resources.Load <Material>("Materials/23FFB5"); _materials[2] = Resources.Load <Material>("Materials/23FF17"); _materials[3] = Resources.Load <Material>("Materials/F8FF26"); _materials[4] = Resources.Load <Material>("Materials/FFF021"); _materials[5] = Resources.Load <Material>("Materials/FFB530"); _materials[6] = Resources.Load <Material>("Materials/FF1F91"); _materials[7] = Resources.Load <Material>("Materials/FF21B2"); _materials[8] = Resources.Load <Material>("Materials/F215FF"); _materials[9] = Resources.Load <Material>("Materials/AA1BFF"); _materials[10] = Resources.Load <Material>("Materials/761AFF"); _materials[11] = Resources.Load <Material>("Materials/6E1BFF"); _materials[12] = Resources.Load <Material>("Materials/4422FF"); _playerMatA = Resources.Load <Material>("Materials/PlayerMatA"); _playerMatB = Resources.Load <Material>("Materials/PlayerMatB"); _floorARenderer = Resources.Load <GameObject>("Prefab/Floor0").GetComponent <Renderer>(); _floorBRenderer = Resources.Load <GameObject>("Prefab/Floor1").GetComponent <Renderer>(); _toleranceARenderer = Resources.Load <GameObject>("Prefab/ToleranceValue0").GetComponent <Renderer>(); _toleranceBRenderer = Resources.Load <GameObject>("Prefab/ToleranceValue1").GetComponent <Renderer>(); _enemyARenderer = Resources.Load <GameObject>("Prefab/Enemy0").GetComponent <Renderer>(); _enemyBRenderer = Resources.Load <GameObject>("Prefab/Enemy1").GetComponent <Renderer>(); _panelARenderer = Resources.Load <GameObject>("Prefab/Panel0").transform.Find("Panel").GetComponentsInChildren <Renderer>(); _panelBRenderer = Resources.Load <GameObject>("Prefab/Panel1").transform.Find("Panel").GetComponentsInChildren <Renderer>(); EndlessAColor = 0; EndlessBColor = 1; }
private void Awake() { playerColorChange = GetComponent <PlayerColorChange>(); playerDeath = GetComponentInParent <PlayerDeath>(); playerIdentity = GetComponentInParent <PlayerIdentity>(); }