Example #1
0
 private void Awake()
 {
     originalText = text.text;
     PlayerIdentity.CallOnLocalPlayerSet(
         (GameObject playerGO) =>
     {
         localPlayerCC = playerGO.GetComponent <PlayerColorChange>();
         localPlayerD  = playerGO.GetComponent <PlayerDeath>();
         localPlayerD.OnDeath.AddListener(ShowDeathText);
     });
 }
Example #2
0
    private void Awake()
    {
        //ゲームオブジェクトFind
        m_audioManagerObject = GameObject.FindGameObjectWithTag("AudioManager");
        m_playerStateObject  = GameObject.FindGameObjectWithTag("Player");
        m_CanvasObject       = GameObject.FindGameObjectWithTag("GameCanvas");
        m_inputObj           = GameObject.FindGameObjectWithTag("Input");
        m_TimerObject        = GameObject.FindGameObjectWithTag("Timer");
        playerObj            = GameObject.FindGameObjectWithTag("Player");
        playerColorChange    = playerObj.GetComponent <PlayerColorChange>();

        //インスタンス化
        m_audioManager = m_audioManagerObject.GetComponent <AudioManager>();
        m_playerState  = m_playerStateObject.GetComponent <PlayerState>();
        m_UIManager    = m_CanvasObject.GetComponent <UIManager>();
        m_input        = m_inputObj.GetComponent <IInput>();
        m_tim          = m_TimerObject.GetComponent <Timer>();
        m_timeData     = GameObject.FindGameObjectWithTag("Data").transform.GetComponent <TimeData>();
    }
Example #3
0
    private void Awake()
    {
        _playerObj   = GameObject.FindGameObjectWithTag("Player");
        _colorChange = _playerObj.GetComponent <PlayerColorChange>();

        _materials = new Material[30];

        //Resources取得
        _materials[0]  = Resources.Load <Material>("Materials/1BFAFF");
        _materials[1]  = Resources.Load <Material>("Materials/23FFB5");
        _materials[2]  = Resources.Load <Material>("Materials/23FF17");
        _materials[3]  = Resources.Load <Material>("Materials/F8FF26");
        _materials[4]  = Resources.Load <Material>("Materials/FFF021");
        _materials[5]  = Resources.Load <Material>("Materials/FFB530");
        _materials[6]  = Resources.Load <Material>("Materials/FF1F91");
        _materials[7]  = Resources.Load <Material>("Materials/FF21B2");
        _materials[8]  = Resources.Load <Material>("Materials/F215FF");
        _materials[9]  = Resources.Load <Material>("Materials/AA1BFF");
        _materials[10] = Resources.Load <Material>("Materials/761AFF");
        _materials[11] = Resources.Load <Material>("Materials/6E1BFF");
        _materials[12] = Resources.Load <Material>("Materials/4422FF");
        _playerMatA    = Resources.Load <Material>("Materials/PlayerMatA");
        _playerMatB    = Resources.Load <Material>("Materials/PlayerMatB");

        _floorARenderer     = Resources.Load <GameObject>("Prefab/Floor0").GetComponent <Renderer>();
        _floorBRenderer     = Resources.Load <GameObject>("Prefab/Floor1").GetComponent <Renderer>();
        _toleranceARenderer = Resources.Load <GameObject>("Prefab/ToleranceValue0").GetComponent <Renderer>();
        _toleranceBRenderer = Resources.Load <GameObject>("Prefab/ToleranceValue1").GetComponent <Renderer>();
        _enemyARenderer     = Resources.Load <GameObject>("Prefab/Enemy0").GetComponent <Renderer>();
        _enemyBRenderer     = Resources.Load <GameObject>("Prefab/Enemy1").GetComponent <Renderer>();
        _panelARenderer     = Resources.Load <GameObject>("Prefab/Panel0").transform.Find("Panel").GetComponentsInChildren <Renderer>();
        _panelBRenderer     = Resources.Load <GameObject>("Prefab/Panel1").transform.Find("Panel").GetComponentsInChildren <Renderer>();

        EndlessAColor = 0;
        EndlessBColor = 1;
    }
Example #4
0
 private void Awake()
 {
     playerColorChange = GetComponent <PlayerColorChange>();
     playerDeath       = GetComponentInParent <PlayerDeath>();
     playerIdentity    = GetComponentInParent <PlayerIdentity>();
 }