/// <summary> /// 减币. /// </summary> public void SubPlayerCoin(int subNum, PlayerCoinEnum indexPlayer) { int indexVal = (int)indexPlayer; if (PlayerCoinArray[indexVal] >= subNum) { PlayerCoinArray[indexVal] -= subNum; } }
/// <summary> /// 检测玩家的投币信息. /// </summary> void CheckPlayerCoinInfo(PlayerCoinEnum indexPlayer) { int indexVal = (int)indexPlayer; if (PlayerCoinHidArray[indexVal] > 0) { if (!IsCleanHidCoinArray[indexVal]) { IsCleanHidCoinArray[indexVal] = true; PlayerCoinArray[indexVal] += PlayerCoinHidArray[indexVal]; Debug.Log(indexPlayer + " insert coin, coinNum -> " + PlayerCoinArray[indexVal]); } } else { IsCleanHidCoinArray[indexVal] = false; } }