private bool AreModelsEqual(PlayerCivPairModel initialModel, PlayerCivPairModel parsedModel) { return (initialModel.Civs.SequenceEqual(parsedModel.Civs) && initialModel.Players.SequenceEqual(parsedModel.Players) && initialModel.Pairs.SequenceEqual(parsedModel.Pairs)); }
private bool CheckOutput(PlayerCivPairModel initialModel) { initialModel.Pairs = JsonConvert.DeserializeObject <IDictionary <string, string> >(File.ReadAllText(m_OutputTestFile)); return (CheckAllPlayersIncluded(initialModel) && CheckValidVaulesOfPairs(initialModel)); }
public PlayerCivPairModel Parse(string input) { PlayerCivPairModel playerCivPairModel = JsonConvert.DeserializeObject <PlayerCivPairModel>(File.ReadAllText(input)); playerCivPairModel.Pairs = new Dictionary <string, string>(); return(playerCivPairModel); }
public void Test_R1_UC3() { //Given PlayerCivPairModel initialModel = CreateTestModel(); File.WriteAllText(m_InputTestFile, JsonConvert.SerializeObject(initialModel, Formatting.Indented)); //When Program.Main(new[] { m_InputTestFile, m_OutputTestFile }); //Then Assert.True(CheckOutput(initialModel), "Output is not correct."); }
public void Create(PlayerCivPairModel model) { IList <string> ageofUsers = new List <string>(model.Players); while (ageofUsers.Count != 0) { string player = ageofUsers[m_RandomGenerator.Generate(ageofUsers.Count)]; string civ = model.Civs[m_RandomGenerator.Generate(model.Civs.Count)]; model.Pairs[player] = civ; ageofUsers.Remove(player); } }
public void Test_R1_UC2() { //Given PlayerCivPairModel initialModel = CreateTestModel(); File.WriteAllText(m_InputTestFile, JsonConvert.SerializeObject(initialModel, Formatting.Indented)); InputParser inputParser = new InputParser(); //When PlayerCivPairModel parsedModel = inputParser.Parse(m_InputTestFile); //Then Assert.True(AreModelsEqual(initialModel, parsedModel)); }
public void Test_R1_UC1() { //Given PlayerCivPairModel model = CreateTestModel(); PairCreator pairCreator = new PairCreator(new RandomGenerator()); //When pairCreator.Create(model); //Then Assert.True(model.Pairs.Count == model.Players.Count, "Not all pairs created."); Assert.True(CheckValidVaulesOfPairs(model), "Not all civs are valid in pairs."); Assert.True(CheckAllPlayersIncluded(model), "Not all players are included."); }
private bool CheckValidVaulesOfPairs(PlayerCivPairModel model) { bool result = true; foreach (var item in model.Pairs) { if (!model.Civs.Contains(item.Value)) { result = false; break; } } return(result); }
private bool CheckAllPlayersIncluded(PlayerCivPairModel model) { bool result = true; foreach (var item in model.Pairs) { if (!model.Players.Contains(item.Key)) { result = false; break; } } return(result); }
public static void Main(string[] args) { Console.WriteLine("RandomPlayerGenerator executed."); InputParser inputParser = new InputParser(); ResultHandler outputParser = new ResultHandler(); RandomGenerator randomGenerator = new RandomGenerator(); PairCreator pairCreator = new PairCreator(randomGenerator); PlayerCivPairModel model = inputParser.Parse(args[0]); pairCreator.Create(model); string result = outputParser.Parse(model); Console.WriteLine(result); File.AppendAllText(args[1], result); }
public string Parse(PlayerCivPairModel model) { return(JsonConvert.SerializeObject(model.Pairs, Formatting.Indented)); }