private void Awake() { playerMove = GetComponent <PlayerMove>(); playerScript = GetComponent <PlayerScript>(); playerChatBubble = GetComponentInChildren <PlayerChatBubble>(); itemStorage = GetComponent <ItemStorage>(); }
private void Awake() { equipment = GetComponent <Equipment>(); playerMove = GetComponent <PlayerMove>(); playerScript = GetComponent <PlayerScript>(); playerChatBubble = GetComponentInChildren <PlayerChatBubble>(); objectBehaviour = GetComponent <ObjectBehaviour>(); }
private void RpcToggleChatIcon(bool turnOn, string message, ChatChannel chatChannel, ChatModifier chatModifier) { if (!playerChatBubble) { playerChatBubble = GetComponentInChildren <PlayerChatBubble>(); } playerChatBubble.DetermineChatVisual(turnOn, message, chatChannel, chatModifier); }
private void Awake() { playerMove = GetComponent <PlayerMove>(); playerScript = GetComponent <PlayerScript>(); playerChatBubble = GetComponentInChildren <PlayerChatBubble>(); foreach (var equipSlot in playerSlots) { var invSlot = new InventorySlot(equipSlot, true, gameObject); Inventory.Add(equipSlot, invSlot); } }