private void SetPlayerSelectionToUntargeted(PlayerCharacterSelectionController p)
 {
     foreach (SelectableCharacter selectableCharacter in selectableCharacters)
     {
         if (!selectableCharacter.HasOccupyingPlayers())
         {
             selectableCharacter.AddOccupyingPlayer(p);
             p.SetTargetCharacter(selectableCharacter);
             return;
         }
     }
     Debug.Log(name + ": Target never set", DLogType.Exception);
 }