Example #1
0
    public void TransitionToStageSelect(PlayerCharacterEnum _pc1, PlayerCharacterEnum _pc2)
    {
        if (_pc1 == PlayerCharacterEnum.length_empty || _pc1 == PlayerCharacterEnum.random)
        {
            Debug.Log("PlayerCharacter1 の値が不正です");
            _pc1 = PlayerCharacterEnum.airos;
        }

        if (_pc2 == PlayerCharacterEnum.length_empty || _pc2 == PlayerCharacterEnum.random)
        {
            Debug.Log("PlayerCharacter2 の値が不正です");
            _pc2 = PlayerCharacterEnum.airos;
        }

        this.commonData.playerCharacter1 = _pc1;
        this.commonData.playerCharacter2 = _pc2;

        this.currentState = State.StageSelect;
        this.stateManager.SetState(this.currentState);
    }
Example #2
0
 public Sprite GetAlp(PlayerCharacterEnum _chara)
 {
     return(this.alpDict[_chara]);
 }
Example #3
0
 public Sprite GetKana(PlayerCharacterEnum _chara)
 {
     return(this.kanaDict[_chara]);
 }
Example #4
0
 public Sprite Get(PlayerCharacterEnum _chara)
 {
     return(this.dict[_chara]);
 }
    private bool ReturnFunc(PlayerNumber _pl)
    {
        SelecterStates      state = null;
        PlayerCharacterEnum pc    = PlayerCharacterEnum.length_empty;
        Images images             = null;
        Sprite sprite             = null;

        if (_pl == PlayerNumber.player1)
        {
            state  = this.pl1States;
            pc     = this.charaSelectorSets[this.pl1States.NowIndex].PlayerCharacter;
            images = this.pl1Images;
            sprite = this.sprites.StandBackActive1;
        }
        if (_pl == PlayerNumber.player2)
        {
            state  = this.pl2States;
            pc     = this.charaSelectorSets[this.pl2States.NowIndex].PlayerCharacter;
            images = this.pl2Images;
            sprite = this.sprites.StandBackActive2;
        }

        if (state.IsSelected)
        {
            return(true);
        }

        if (pc == PlayerCharacterEnum.length_empty ||
            pc == PlayerCharacterEnum.emilia ||
            pc == PlayerCharacterEnum.laxa ||
            pc == PlayerCharacterEnum.vega_al)
        {
            // SE:
            AudioManager.Instance.PlaySe(SoundEffectEnum.error);
            return(false);
        }
        else if (pc == PlayerCharacterEnum.random)
        {
            var random = new Random();
            int index;
            while (true)
            {
                index = random.Next(0, (int)PlayerCharacterEnum.length_empty);
                pc    = this.charaSelectorSets[index].PlayerCharacter;
                if (pc != PlayerCharacterEnum.random &&
                    pc != PlayerCharacterEnum.emilia &&
                    pc != PlayerCharacterEnum.laxa &&
                    pc != PlayerCharacterEnum.vega_al &&
                    pc != PlayerCharacterEnum.length_empty)
                {
                    break;
                }
            }

            state.PlayerCharacter   = pc;
            state.IsSelected        = true;
            images.StandBack.sprite = sprite;
            var tmp = state.NowIndex;
            state.NowIndex = index;
            UpdateCursor(tmp);
            UpdateCursor(state.NowIndex);
            UpdateStand(_pl);
            UpdateNames(_pl);

            // SE:
            AudioManager.Instance.PlaySe(SoundEffectEnum.decision);
            return(true);
        }
        else
        {
            state.PlayerCharacter   = pc;
            state.IsSelected        = true;
            images.StandBack.sprite = sprite;
            UpdateCursor(state.NowIndex);

            // SE:
            AudioManager.Instance.PlaySe(SoundEffectEnum.decision);
            return(true);
        }
    }