void OnCollisionEnter(Collision collision) { // Colisão com camada "chao". if (collision.gameObject.layer == 9) { _canJump = true; _playerCentral.SetHitStun(false); } // Colisão com espinhos. if (collision.gameObject.tag == "Enemy") { Vector3 dir = collision.transform.position - transform.position; dir = -dir.normalized; if (dir.y < 0.3) { dir.y = 0.3f; } if (dir.x == 0 && dir.z == 0) { dir.x = 0.5f; } _rb.velocity = dir * _forceHit; } }
public void Damage(int damage) { if (!_playerCentral.GetHitStun()) { _hp -= damage; _playerCentral.SetHitStun(true); } if (_hp <= 0) { InstaKill(); } }