public PlayerWalk(PlayerCTL instance) { this.Instance = instance; }
public PlayerJump(PlayerCTL instance) { this.Instance = instance; }
public PlayerDie(PlayerCTL instance) { this.Instance = instance; }
public PlayerShock(PlayerCTL instance) { this.Instance = instance; }
public PlayerRecycle(PlayerCTL instance) { this.Instance = instance; }
public PlayerRun(PlayerCTL instance) { this.Instance = instance; }
public void SetPlayer(PlayerCTL p) { player = p; }