private void BuildingSelection() { if (Input.GetKeyDown(KeyCode.Escape)) { builderScript.SwitchBuilding(-1); } else if (Input.GetKeyDown(KeyCode.Alpha1)) { builderScript.SwitchBuilding(0); playerBuilder.SelectBulding(0); } else if (Input.GetKeyDown(KeyCode.Alpha2)) { builderScript.SwitchBuilding(1); playerBuilder.SelectBulding(1); } else if (Input.GetKeyDown(KeyCode.Alpha3)) { builderScript.SwitchBuilding(2); playerBuilder.SelectBulding(2); } else if (Input.GetKeyDown(KeyCode.Alpha4)) { builderScript.SwitchBuilding(3); playerBuilder.SelectBulding(3); } else if (Input.GetKeyDown(KeyCode.Alpha5)) { builderScript.SwitchBuilding(4); playerBuilder.SelectBulding(4); } else if (Input.GetKeyDown(KeyCode.Alpha6)) { builderScript.SwitchBuilding(5); playerBuilder.SelectBulding(5); } }