public override void _Input(InputEvent e)
 {
     if (e is InputEventMouseMotion)
     {
         var basis = body.GlobalTransform.basis;
         body.GlobalRotate(basis.x.Normalized(), -((InputEventMouseMotion)e).Relative.y * sensitivity / 60);
         body.GlobalRotate(basis.y.Normalized(), -((InputEventMouseMotion)e).Relative.x * sensitivity / 60);
     }
 }