// Use this for initialization void Awake() { // do zmiany enter_event = GameObject.Find("Event").GetComponent <EventBehav>(); player = GameObject.Find("Player"); player_behaviour = player.GetComponent <PlayerBehav>(); }
//Transform camera; //GameObject text; public void Start() { // animator = gameObject.GetComponent<Animator>(); //TriggerAnimation(); player = GameObject.Find("Player").GetComponent<PlayerBehav>(); //camera = GameObject.Find("Main Camera").transform; //text = transform.GetChild(0).gameObject; transform.SetParent(player.transform); //Vector3 relativePosition = camera.transform.InverseTransformDirection(player.transform.position - camera.transform.position); //text.transform.position += relativePosition; Destroy(gameObject, time); }
// Start is called before the first frame update void Start() { game = GameObject.Find("Controller").GetComponent <Game>(); if (animator != null) { animator.SetInteger("State", 0); } player = GameObject.Find("Player").GetComponent <PlayerBehav>(); map_generator = GameObject.Find("Controller").GetComponent <TileGenerator>(); text_health.text = health + "/" + max_health; }
private void OnTriggerStay2D(Collider2D collision) { if (CheckBorders() && collision.tag == "Player") { PlayerBehav player = collision.GetComponent <PlayerBehav>(); player.environment = PlayerBehav.Environment.WATER; player.waterType = direction; player.centerWater = transform.position; } }
private void OnTriggerExit2D(Collider2D collision) { if (collision.tag == "Player") { PlayerBehav player = collision.GetComponent <PlayerBehav>(); player.environment = PlayerBehav.Environment.AIR; player.waterType = WaterDirection.NONE; if (direction == WaterDirection.WHIRLWIND && player.dashForce == player.dashBase + whirlwindExtraForce) { player.dashForce -= whirlwindExtraForce; } } }
private void Awake() { Instance = this; }