public void Init(int level, MageType mageType, GameObject[] enemies, SlidingBar slidingBar, Canvas canvas) { entity.InitStats(TypeIdentifier, level); Debug.Log(entity.Stats.Attack); Debug.Log(entity.Stats.MaxHealth); playerScript = Battle.playerScript; player = Battle.playerObject; this.mageType = mageType; switch (mageType) { case MageType.Normal: GetComponentInChildren <Renderer>().material.mainTexture = texture3; break; case MageType.Stun: GetComponentInChildren <Renderer>().material.mainTexture = texture2; break; case MageType.Heal: GetComponentInChildren <Renderer>().material.mainTexture = texture1; break; case MageType.Prince: break; default: throw new ArgumentOutOfRangeException(); } this.enemies = enemies; enemyScripts = new EnemyBattleScript[enemies.Length]; for (int i = 0; i < enemies.Length; i++) { enemyScripts[i] = enemies[i].GetComponent <EnemyBattleScript>(); } alive = new bool[enemies.Length]; for (int i = 0; i < alive.Length; i++) { alive[i] = true; } slidingBarScript = slidingBar; slidingBar.SetMaxValue(entity.Stats.MaxHealth); slidingBar.SetCurValue(entity.CurrentHealth); this.canvas = canvas; this.canvas.enabled = true; }
// Use this for initialization void Start() { won = false; xpNotCounted = true; enemiesGameObjects.Clear(); enemiesScripts.Clear(); playerTurn = true; enemiesAmount = Enemies.Length; GameObject player = Instantiate(PlayerPrefab, PlayerTransform); playerObject = player; playerScript = player.GetComponent <PlayerBattleScript>(); switch (enemiesAmount) { case 1: case 3: enemyTransforms = EnemiesTransforms3; break; case 2: enemyTransforms = EnemiesTransforms2; break; default: throw new Exception("EnemiesAmount invalid"); } for (int i = 0; i < enemiesAmount; i++) { GameObject enemy; if (Enemies[i].MageType == MageType.Prince) { enemy = Instantiate(PrincePrefab, enemyTransforms[i]); } else { enemy = Instantiate(MagePrefab, enemyTransforms[i]); } EnemyBattleScript enemyScript = enemy.GetComponent <EnemyBattleScript>(); enemiesGameObjects.Add(enemy); enemiesScripts.Add(enemyScript); } for (int i = 0; i < enemiesAmount; i++) { GameObject enemy = enemiesGameObjects[i]; EnemyBattleScript enemyScript = enemy.GetComponent <EnemyBattleScript>(); Canvas canvas = enemyTransforms[i].gameObject.GetComponentInChildren <Canvas>(); SlidingBar slidingBar = enemyTransforms[i].gameObject.GetComponentInChildren <SlidingBar>(); enemyScript.Init(Enemies[i].Level, Enemies[i].MageType, enemiesGameObjects.ToArray(), slidingBar, canvas); } alive = new bool[enemiesAmount]; for (int i = 0; i < alive.Length; i++) { alive[i] = true; } playerScript.SetEnemiesGameObjects(enemiesGameObjects.ToArray()); battleUIScript = battleUIObject.GetComponent <BattleUIController> (); battleUIScript.SetBattleScript(playerScript); battleUIScript.SetEnemiesGameObjects(enemiesGameObjects.ToArray()); healthBar.SetMaxValue(playerEntity.Stats.MaxHealth); }
// Start is called before the first frame update void Start() { playerScript = player.GetComponent <PlayerBattleScript>(); }
public void onClick() { PlayerBattleScript plrScript = player.GetComponent <PlayerBattleScript>(); plrScript.OnAttacked(int.Parse(dmgnum.text), damageTypePair[dmgtype.text], null); }
public void SetBattleScript(PlayerBattleScript p) { battleScript = p; UpdateUI(); }