/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Green); // TODO: Add your drawing code here spriteBatch.Begin(); playerBall.Draw(spriteBatch); enemyBall.Draw(spriteBatch); targetBall.Draw(spriteBatch); windArrow.Draw(spriteBatch); if (playerBall.ballState == BallState.STATIC) { mouseArrow.Draw(spriteBatch); } spriteBatch.End(); base.Draw(gameTime); }