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C# (CSharp) PlayerAudio.DisableShield Examples
Programming Language:
C# (CSharp)
Class/Type:
PlayerAudio
Method/Function:
DisableShield
Examples at hotexamples.com:
1
C# (CSharp) PlayerAudio.DisableShield - 1 examples found
. These are the top rated real world C# (CSharp) examples of
PlayerAudio.DisableShield
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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PlayAudio(9)
Play(4)
PlayDeath(3)
PlayActivateSfx(3)
IsPlaying(2)
JumpUp(2)
PlayAttackSound(2)
PlayAudioFor(1)
PlayBreathingSound(1)
Initialize(1)
PlayArrowRecharge(1)
PlayClip(1)
PlayCursed(1)
LevelUp(1)
PlayDamage(1)
JumpLand(1)
JumpAudio(1)
Jump(1)
AddToGhostList(1)
IncreasePitch(1)
AudioPlay(1)
DeathSound(1)
AudioStop(1)
Boost(1)
ChangeAttackAudio(1)
CheckGhostDeath(1)
CrippleSound(1)
DamegeAusio(1)
DeathAudio(1)
DecreasePitch(1)
IncScore(1)
Die(1)
DisableShield(1)
DoUpdate(1)
GetSource(1)
GhostDeath(1)
Health(1)
Heartbeat(1)
Hit(1)
PlayDeathAudioClip(1)
Frequently Used Methods
PlayAudio (9)
Play (4)
PlayDeath (3)
PlayActivateSfx (3)
IsPlaying (2)
JumpUp (2)
PlayAttackSound (2)
PlayAudioFor (1)
PlayBreathingSound (1)
Initialize (1)
Frequently Used Methods
PlayArrowRecharge (1)
PlayClip (1)
PlayCursed (1)
LevelUp (1)
PlayDamage (1)
JumpLand (1)
JumpAudio (1)
Jump (1)
AddToGhostList (1)
IncreasePitch (1)
AudioPlay (1)
DeathSound (1)
AudioStop (1)
Boost (1)
ChangeAttackAudio (1)
CheckGhostDeath (1)
CrippleSound (1)
DamegeAusio (1)
DeathAudio (1)
DecreasePitch (1)
Frequently Used Methods
AudioPlay (1)
DeathSound (1)
AudioStop (1)
Boost (1)
ChangeAttackAudio (1)
CheckGhostDeath (1)
CrippleSound (1)
DamegeAusio (1)
DeathAudio (1)
DecreasePitch (1)
IncScore (1)
Die (1)
DisableShield (1)
DoUpdate (1)
GetSource (1)
GhostDeath (1)
Health (1)
Heartbeat (1)
Hit (1)
PlayDeathAudioClip (1)
Frequently Used Methods
IncScore (1)
Die (1)
DisableShield (1)
DoUpdate (1)
GetSource (1)
GhostDeath (1)
Health (1)
Heartbeat (1)
Hit (1)
PlayDeathAudioClip (1)
PlayerAudio Class Documentation
Example #1
0
Show file
File:
PlayerHealth.cs
Project:
pautena/vj_3d
public void RemoveShield() { playerAudio.DisableShield(poisonAlpha); haveShield = 0; }
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