Example #1
0
    private void HandleAttackInput(float delta)
    {
        if (rb_input)
        {
            if (playerManager.canCombo)
            {
                comboFlag = true;
                attacking.HandleWeaponCombo(playerInventory.rightHandWeapon);
                comboFlag = false;
            }
            else
            {
                if (playerManager.isInteracting || playerManager.canCombo)
                {
                    return;
                }
                attacking.HandleLightAttack(playerInventory.rightHandWeapon);
            }
        }

        if (rt_input)
        {
            if (playerManager.isInteracting)
            {
                return;
            }
            attacking.HandleHeavyAttack(playerInventory.rightHandWeapon);
        }
    }