public void NotifyPlayer(GameObject recipient) { foreach (var clothingItem in clothingItems) { PlayerAppearanceMessage.SendTo(gameObject, (int)clothingItem.Key, recipient, clothingItem.Value.GameObjectReference, true, false); } }
public void NotifyPlayer(NetworkConnection recipient, bool clothItems = false) { if (clothItems) { for (int i = 0; i < characterSprites.Length; i++) { var clothItem = characterSprites[i]; PlayerAppearanceMessage.SendTo(gameObject, i, recipient, clothItem.GameObjectReference, true, true); } } }
public void NotifyPlayer(GameObject recipient, bool clothItems = false) { if (!clothItems) { PlayerCustomisationMessage.SendTo(gameObject, recipient, ThisCharacter); } else { for (int i = 0; i < characterSprites.Length; i++) { var clothItem = characterSprites[i]; PlayerAppearanceMessage.SendTo(gameObject, i, recipient, clothItem.GameObjectReference, true, true); } } }